Saturday, December 7, 2019

Ready Player one by Ernest cline Samples †MyAssignmenthelp.com

Question: Discuss about the Ready Player one by Ernest cline. Answer: Introduction Ernest Cline in his Ready player one novel creates the framework of ethical conduct and realistic pattern of working towards the virtual reality system based on OASIS. His interest towards the game had compelled him to focus on the imaginary world based on virtual reality concept. In his novel he focuses on the political and social issues which are faced by the common people with the growth of technological advancement. The people are giving their crucial time to the world of virtual reality so as to keep them away from the problematic situation of the real world scenario. The innovation in the trend and technology has transformed our way of living and its associated requirement but are acquired with many social and political issues. The Ready Player one by Ernest cline is the novel which is represented to develop a scenario of real world by using interactive techniques of technology. Description In his novel, he focuses on the use technological innovation and how these innovations affect the social and political life of the common people. The use of advanced technology has changed the living standard of the people which has a direct effect on their social life. In the real world scenario, the people are facing many problems due to the increasing growth rate of population at global level. The adverse effect of increasing population results in difficulty for the management of basic needs such as food, shelter, and energy. The overgrazing and the cutting of trees have increased the temperature at global level. The people use to prefer sitting at their home and spent their leisure time in virtual reality world of games. The use of advanced technology helps in developing an ethical and social relationship between the real world and virtual world (Cline). The technological advancement has opened the door of social and political issues because the people have lost their interest in solving the community problems since they want to give peace to their mind. The people are getting attracted towards the world of imagination as it gives level of comfort and peace to their mind and keep them away from the problems, issues, and challenges which the people face to carry over their day to day activities. Conclusion With the growing rate of technology, the working on the real world is decreasing and working on the virtual world is increasing simultaneously. The people do not want to look into the ill condition of the common people therefore they spent their time in gaming activities and live the world of imagination. The people want to spend their time in the world of their imagination because they dont want to look on the problems in social and political issues of the real world. The creation of imagination world creates excitement in student to become the part of the virtual world and learn new process through interactive medium because the student gets an opportunity to express their inner talent and skills. References: Cline, E. Ready player one Ernest Cline: The Novel. 2018, https://www.mcleanandeakin.com/sites/mcleanandeakin.com/files/Ready%20Player%20One.pdf. Accessed 3 Apr 2018.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.